Sonic Adventure 2 mixes the Action-Adventure, Platform, and Multi-directional Shooter video game created by Sonic Team USA and published by Sega. Both Single-player and Multiplayer modes are available in the game and it serves as the sequel to Sonic Adventure released in 2001… read more
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More About Sonic Adventure 2
Sonic Adventure 2 mixes the Action-Adventure, Platform, and Multi-directional Shooter video game created by Sonic Team USA and published by Sega. Both Single-player and Multiplayer modes are available in the game and it serves as the sequel to Sonic Adventure released in 2001. The game features two different good-vs-evil stories such as Knuckles the Echidna and Sonic the Hedgehog struggle to rescue the world, while Doctor Eggman, Shadow the Hedgehog and Rouge the Bat effort to conquer it. All stories are split into three types of gameplay such as Multi-directional Shooter, Fast-paced Platforming for Shadow and Sonic, and Action Exploration for Rogue and Knuckles. There are six different playable characters divided into two categories such as Dark and Hero. The player assumes the role of the protagonist and his ultimate task is to manipulate the world from third-person view and effort to save the world by completing the variety of objectives. Sonic Adventure 2 offers core features such as Battle between Heroes and Villains, Save the Day, Epic Stories, Raise your Pet, and more.
Sonic Adventure 2: Battle is a Downloadable Content Pack for an Action-Adventure and Fast-paced Platformer video game Sonic Adventure 2, developed and published by Sega. The game takes place in a 3D environment where the player controls the series main character with an aim to take down villains… read more
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More About Sonic Adventure 2: Battle
Sonic Adventure 2: Battle is a Downloadable Content Pack for an Action-Adventure and Fast-paced Platformer video game Sonic Adventure 2, developed and published by Sega. The game takes place in a 3D environment where the player controls the series main character with an aim to take down villains. The DLC pack comes with a Battle Mode, pitting against heroes and villains. It also introduces all six new characters, twenty-one battle maps, and more. The game starts with the player choosing his one of many characters, and attempt to rescue the world or conquer it. During the gameplay, the player experiences two unique adventures, introducing both heroes and new and returning villains as they fight against enemies or the fate of the world. There are many levels, and each level features a set of objectives that the player must complete to advance through the game to become the master. The player explores the world from a third-person viewpoint, run, jump, and attack his way through challenging landscapes while avoiding challenging obstacles to reach the end.
Overview
Marking his 10th anniversary in an already distinguished career, Sonic the Hedgehog makes his triumphant return to the Dreamcast. Joining him are his faithful friends, Tails and Knuckles, for what promises to be another exciting adventure.
It seems Sonic's wily old adversary Dr. Robotnik (AKA Eggman) has once again harnessed the power of the Chaos emeralds. Blowing half of the moon apart, he threatens the nations of the world: 'Fall under my rule or be destroyed.' All seems lost since Sonic has been captured by the military because they think he's gone bad. Unbeknownst to everyone is the appearance of the mysterious black hedgehog 'Shadow.' Shadow possesses the same abilities as Sonic and, along with the she-bat 'Rouge,' has allied himself with Robotnik in an all out blitz to rule the world. Can no one stop this insidious gang of hooligans? Of course someone can. It's Team Sonic!
Of course, this being a Sonic game and moving progressively forward, you can play as the bad guys and defeat Sonic and his cohorts. How dare that rodent stop you, Eggman! With an I.Q. of 270, the world should realize it's better off under Robotnik's rule. Recruiting the sinister Shadow was not only a stroke of genius, but also an excellent way to frame that accursed prairie dog. Shadow can match Sonic, move for move, freeing Robotnik up to complete his weapon of mass destruction. He must not fail this time.
And so the die is cast. Play as the good guys or play as the bad guys -- either way, get ready to reacquaint yourself with an old friend.Gameplay, Controls, Interface
In the timeline of videogames, few have experienced the success or staying power of_ Sonic_. Spanning 10 years and three systems (Yes, Sonic made it to the ill-fated Saturn) each game has marched forward in terms of graphics and gameplay. Sonic Adventure 2 (SA2) is no exception. Those of you (about 1.5 million) who played the first Sonic Adventure (SA1) will instantly feel right at home with the setup. SA2 is viewed from the third person perspective with the action typically coming straight at you. And with the controls geared to the more simple end of the spectrum, no one should have a problem picking up a controller and jumping into the game.
Unlike SA1, the sequel's storyline is much more linear. But also unlike the other Sonic games, if you play the one player story mode you can select whether or not you want to be good or evil. It's essentially different sides of the same coin with each character being matched up against their doppelganger. Both Sonic and Shadow are speedsters, so their play is on the action stages involving fast paced blistering speed. Tails and Dr. Robotnik each drive a type of mech that shoots, so their stages are more geared to destroying enemies and navigating mazes. Knuckles the Echidna and Rouge the Bat are both after the shards of the master emerald, so their stages involve climbing, digging and hunting up the pieces. Again, like I said, the game is more linear and the stage rotation is played by doing one stage as Shadow then Eggman then Rouge (assuming you selected the bad guys). I liked this type of play as it constantly made things new each time it rolled around. There's even a stage where you drive a racecar in an attempt to catch the President's limo -- completing this stage opens the hidden racing game, which can be accessed at the title screen.
Of course what Sonic title wouldn't be complete if you didn't rescue cute and fuzzy animals throughout the game. This leads me to another point. This game has a ton and I do mean a TON of hidden things. Mini games, hidden icons and possibly characters from previous Sonic games. I noticed in the Jail stage that Big the Cat was locked in a cell. I couldn't figure out how to get him out, but I'm sure there's a way. To me, in an adventure type game of this caliber, I expect lots of goodies like this and I was not disappointed.
G3KA4: Smallest of the line, it is a Karabiner, or version of the G3. This is an official German Army designation, not an HK factory one. G3 gun full manual.
Additionally, it should be noted that there were upgrades of a sort in the game: shoes to make you run faster, boosters for hovering, pick nails for digging into the ground. It kinda gives a slight RPG feel to the game as you will need to find these items in order to progress. Granted, it wasn't too terribly difficult to locate them, but I felt it gave the game a little more weight. And of course there's the standard icon: rings, a shield bubble, TVs with free lives in them, fast feet, and the new ring magnet. Finding these items has also evolved -- now items are located under the lip of cliffs, buried in the ground or in the walls and hidden darn near everywhere. One of the lasting appeals to the Sonic games is the multiple paths you can take in order to finish a stage. While the more common and obvious paths rewards you with rings, those strange off the beaten paths yield increased danger but the rewards are always worth it.
After completing each stage, you are given a letter grade based on the time taken to complete the level and how many rings have when you finish the stage. Letter grades are ultimately placed there to allow for replay ability. The best grade I could mange was a 'B' and I only did that once. Did I mention there are over 150 stages and goals to complete? This game is massive.
On the negative side, while all of Sonic’s stages flow well and come off playing smoothly, Tails’ and especially Knuckles’ stages often have awkward camera angles and objects that obscure your vision. This (of course) always happens at the most inopportune times, resulting in your death. Frankly, I was disappointed in this obviously glaring defect in what I consider to be an upper echelon game. Connected to this was the fact you can pull the triggers and the camera would rotate around the character.. sometimes. Typically this will only worsen the already sketchy camera angles, as it will automatically return to its original position when you let go of the trigger. This was the reason why SA2 was not scored in the 90’s.
Levels were designed to take full advantage of the Dreamcast’s power and color schematics. Each level looked vastly different, with great depth and detail. I was in awe the first time I played as Knuckles in the Halloween Nightmare level. SA2 is a game that deserves to be played on the big screen with its awesome look and phenomenal scope.
Lastly, SA2 continues in the vein of Chao breeding. Chao being little creatures you find, nurture and groom in the virtual land that is the Sega VMU. You can also play several Chao games on your VMU while on the road. I personally only played the Chao game a little, as it does not affect the overall game.
Multiplayer
SA2 has a two-player mode that allows you to play head to head against the characters’ arch enemy. This includes a racing level that must be unlocked.
Graphics
In a word: Impressive. Graphics don’t come much better then this on any system right now. And with its 60 frame per second speeds, the screen never lags while keeping all objects looking crystal clear. It’s a true testament to what the Dreamcast can do.
Audio
While the game sounds come through the surround sound beautifully, I can’t help but think the voice acting could be improved upon. I’d like to see a Sonic game with the Japanese voices left in, since they put the English translation on the screen anyway. Either way, Tail’s voice is too whiney while Shadow’s voice isn’t quite mean or sinister enough. It’s not bad in relative comparison, but again the voices could be better.
Bottom Line
Here is another gem in the Dreamcast library. I beat up the camera angle a little bit, but that doesn’t mean you can’t make it past those odd situations. In all actuality, SA2 is an excellent purchase title in what will ultimately be a limited number of Dreamcast games released this year. Anyone of any age will enjoy this game if for no other reason than the rocket fast Sonic/Shadow levels and excellent graphics.
Overall rating: 8
The recipe for a great hand-held game is pretty simple, but sometimes hard to pull off. Fast-paced game play, crisp graphics that won't leave you blind, and enough challenge to ensure you won't finish the game with one set of batteries seems to be a tough combo for a mighty miniature. Good news! Sonic The Hedgehog 2's back for a Game Gear sequel and has everything it takes to make you wanna hold hands with your Game Gear for a good long time.
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Which Way to the Emerald City?
Sure, Sonic finished off the diabolical Ivo Robotnik in the first Sonic The Hedgehog for the Game Gear (See GamePro, February '92). If you thought that was the end of that story, though, you're way wrong. Robotnik's returned to the forest and kidnapped all the little forest creatures, including Sonic's two-tailed foxy buddy, Tails. To free all the critters from Robotnik's Crystal Egg, Sonic's got to locate all six Chaos Emeralds.
The scene is set for seven zones of rip-roarin', multi-scrolling action/adventure that shows off the Game Gear at its best. Sonic runs, rolls, and jumps through the two Acts of each Zone, and then faces off against one of Robotnik's seven deadly robots in each Zone's additional final Act.
Hedgehog Handsome
![Sonic Sonic](https://vignette.wikia.nocookie.net/sonic/images/2/22/Sonic_World_Adventure_Wii_A.jpg/revision/latest/scale-to-width-down/350?cb=20120116132248)
Sonic 2's graphics belong in the top ranks of the Game Gear's greatest hits. The scenery is crisp and clear, and it includes plenty of secret tunnels, loop-to-loops, and interesting underwater areas. Sonic's a small sprite, but his movements are well-animated and easy to follow.
What's new and different to see? Try the loop-to-loops for one. Then, check out the deadly spinning Flywheels in the Gimmick Mountain and Crystal Egg Zones. While you're at it, eyeball Sonic's new rides: the Railcarts in the Under Ground Zone, the Hang Gliders in the Sky High Zone, and the Bubbles in the Aqua Lake Zone.
The game play is Sonic all the way, simple to learn and easy to control for the most part. However, Sonic's a feisty character. Master the subtleties of his movements, or you'll roll into some serious and frustrating trouble.
Ring Around the Rodent
Per standard Sonic, you grab Rings and special Monitors to earn different types of power-ups and you must always have at least one Ring in your possession. One hundred Rings still earns you a 1-up, but this version of the game doesn't have any Bonus rounds. Sonic can also search for Super 10 Ring Monitors, Power Sneakers, Invincibility Monitors, and 1-ups.
Rodentia Dementia
Even the speediest of Sonic players won't blow through this Game Gear adventure in one sitting. As in all the Sonic adventures, you can attempt to fly through the Zones, but you're not gonna beat the game without the six Chaos Emeralds. To up the challenge, Sonic begins the third Act of each Zone without Rings-and he won't find any either. He's got to fight each Robotnik robot without a single Ring in reserve. This means one hit, and you're out. Although frustrating, this also ensures that the bosses are tougher to beat than prior Robotnik incarnations.
The Little Hedgehog that Could
Sonic The Hedgehog obviously has what it takes to be more than a long-term contender in the video game arena. This latest success story's got the game play, the graphics, and the guts to ensure that Sonic will continue to be the title holder in the Game Gear division.
ProTips:
- The date scrolls up when Sonic jumps. This often makes it impossible for Sonic to see what's below him. Look carefully before you leap and beware of jumping in areas with moving critters below you.
- The first Chaos Emerald is in the upper far-right comer of the Under Ground Zone's Act 1.
- Sonic still likes to rock and roll-right through solid walls. Search for areas where the bricks or blocks are smaller or different This usually indicates a spot where you can break through the walls.
- Defeat Robotnik's first robot by simply leaping over all of its cannonball shots.
Overall rating: 9.5
Overview
Marking his 10th anniversary in an already distinguished career, Sonic the Hedgehog makes his triumphant return to the Dreamcast. Joining him are his faithful friends, Tails and Knuckles, for what promises to be another exciting adventure.
It seems Sonic's wily old adversary Dr. Robotnik (AKA Eggman) has once again harnessed the power of the Chaos emeralds. Blowing half of the moon apart, he threatens the nations of the world: 'Fall under my rule or be destroyed.' All seems lost since Sonic has been captured by the military because they think he's gone bad. Unbeknownst to everyone is the appearance of the mysterious black hedgehog 'Shadow.' Shadow possesses the same abilities as Sonic and, along with the she-bat 'Rouge,' has allied himself with Robotnik in an all out blitz to rule the world. Can no one stop this insidious gang of hooligans? Of course someone can. It's Team Sonic!
Of course, this being a Sonic game and moving progressively forward, you can play as the bad guys and defeat Sonic and his cohorts. How dare that rodent stop you, Eggman! With an I.Q. of 270, the world should realize it's better off under Robotnik's rule. Recruiting the sinister Shadow was not only a stroke of genius, but also an excellent way to frame that accursed prairie dog. Shadow can match Sonic, move for move, freeing Robotnik up to complete his weapon of mass destruction. He must not fail this time.
Sonic Adventure 2 Steam Crash Game
And so the die is cast. Play as the good guys or play as the bad guys -- either way, get ready to reacquaint yourself with an old friend.Gameplay, Controls, Interface
In the timeline of videogames, few have experienced the success or staying power of_ Sonic_. Spanning 10 years and three systems (Yes, Sonic made it to the ill-fated Saturn) each game has marched forward in terms of graphics and gameplay. Sonic Adventure 2 (SA2) is no exception. Those of you (about 1.5 million) who played the first Sonic Adventure (SA1) will instantly feel right at home with the setup. SA2 is viewed from the third person perspective with the action typically coming straight at you. And with the controls geared to the more simple end of the spectrum, no one should have a problem picking up a controller and jumping into the game.
Unlike SA1, the sequel's storyline is much more linear. But also unlike the other Sonic games, if you play the one player story mode you can select whether or not you want to be good or evil. It's essentially different sides of the same coin with each character being matched up against their doppelganger. Both Sonic and Shadow are speedsters, so their play is on the action stages involving fast paced blistering speed. Tails and Dr. Robotnik each drive a type of mech that shoots, so their stages are more geared to destroying enemies and navigating mazes. Knuckles the Echidna and Rouge the Bat are both after the shards of the master emerald, so their stages involve climbing, digging and hunting up the pieces. Again, like I said, the game is more linear and the stage rotation is played by doing one stage as Shadow then Eggman then Rouge (assuming you selected the bad guys). I liked this type of play as it constantly made things new each time it rolled around. There's even a stage where you drive a racecar in an attempt to catch the President's limo -- completing this stage opens the hidden racing game, which can be accessed at the title screen.
Of course what Sonic title wouldn't be complete if you didn't rescue cute and fuzzy animals throughout the game. This leads me to another point. This game has a ton and I do mean a TON of hidden things. Mini games, hidden icons and possibly characters from previous Sonic games. I noticed in the Jail stage that Big the Cat was locked in a cell. I couldn't figure out how to get him out, but I'm sure there's a way. To me, in an adventure type game of this caliber, I expect lots of goodies like this and I was not disappointed.
Additionally, it should be noted that there were upgrades of a sort in the game: shoes to make you run faster, boosters for hovering, pick nails for digging into the ground. It kinda gives a slight RPG feel to the game as you will need to find these items in order to progress. Granted, it wasn't too terribly difficult to locate them, but I felt it gave the game a little more weight. And of course there's the standard icon: rings, a shield bubble, TVs with free lives in them, fast feet, and the new ring magnet. Finding these items has also evolved -- now items are located under the lip of cliffs, buried in the ground or in the walls and hidden darn near everywhere. One of the lasting appeals to the Sonic games is the multiple paths you can take in order to finish a stage. While the more common and obvious paths rewards you with rings, those strange off the beaten paths yield increased danger but the rewards are always worth it.
After completing each stage, you are given a letter grade based on the time taken to complete the level and how many rings have when you finish the stage. Letter grades are ultimately placed there to allow for replay ability. The best grade I could mange was a 'B' and I only did that once. Did I mention there are over 150 stages and goals to complete? This game is massive.
On the negative side, while all of Sonic’s stages flow well and come off playing smoothly, Tails’ and especially Knuckles’ stages often have awkward camera angles and objects that obscure your vision. This (of course) always happens at the most inopportune times, resulting in your death. Frankly, I was disappointed in this obviously glaring defect in what I consider to be an upper echelon game. Connected to this was the fact you can pull the triggers and the camera would rotate around the character.. sometimes. Typically this will only worsen the already sketchy camera angles, as it will automatically return to its original position when you let go of the trigger. This was the reason why SA2 was not scored in the 90’s.
Levels were designed to take full advantage of the Dreamcast’s power and color schematics. Each level looked vastly different, with great depth and detail. I was in awe the first time I played as Knuckles in the Halloween Nightmare level. SA2 is a game that deserves to be played on the big screen with its awesome look and phenomenal scope.
Lastly, SA2 continues in the vein of Chao breeding. Chao being little creatures you find, nurture and groom in the virtual land that is the Sega VMU. You can also play several Chao games on your VMU while on the road. I personally only played the Chao game a little, as it does not affect the overall game.
Multiplayer
SA2 has a two-player mode that allows you to play head to head against the characters’ arch enemy. This includes a racing level that must be unlocked.
Run setup.exe and install4. Copy crack from CODEX dir to installdir5. PlayFull List of Supported Languages:English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, Russian, Traditional ChineseGeneral Notes:. Block the game’s exe in your firewall to prevent the game from trying to go online. If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead# HD SHORTCUT FIX1. Naruto shippuden ninja storm 4.
Graphics
Sonic Adventure 2 Steam Mods
In a word: Impressive. Graphics don’t come much better then this on any system right now. And with its 60 frame per second speeds, the screen never lags while keeping all objects looking crystal clear. It’s a true testament to what the Dreamcast can do.
Audio
Sonic Adventure 2 Pc Slowdown Fix
While the game sounds come through the surround sound beautifully, I can’t help but think the voice acting could be improved upon. I’d like to see a Sonic game with the Japanese voices left in, since they put the English translation on the screen anyway. Either way, Tail’s voice is too whiney while Shadow’s voice isn’t quite mean or sinister enough. It’s not bad in relative comparison, but again the voices could be better.
Bottom Line
Here is another gem in the Dreamcast library. I beat up the camera angle a little bit, but that doesn’t mean you can’t make it past those odd situations. In all actuality, SA2 is an excellent purchase title in what will ultimately be a limited number of Dreamcast games released this year. Anyone of any age will enjoy this game if for no other reason than the rocket fast Sonic/Shadow levels and excellent graphics.
Overall rating: 8